mmoexp – Chrono Odyssey: CBT1 Review and What’s Next

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Recently, Game Vu conducted an interview with the game's producer, providing valuable insight into the first closed beta test (CBT), player feedback, and the team's plans for the future. Here's a detailed breakdown.

Chrono Odyssey, the upcoming action MMORPG from Cacao Games and Krono Studios, continues to generate buzz among fans of the genre. Set to release on PC, PS5, and Xbox Series X/S, the game combines a grand, time-and-space-themed world with Soulslike combat and breathtaking visuals powered by Unreal Engine 5.

Recently, Game Vu conducted an interview with the game's producer, providing valuable insight into the first closed beta test (CBT), player feedback, and the team's plans for the future. Here's a detailed breakdown.

First Closed Beta Test (CBT) Overview

The first CBT, held in June 2025, allowed players to explore the game and test core systems. Gamer published a hands-on preview at the time, noting that while the basic content was well-structured, areas like controls and performance needed improvement.

Following the CBT, a developer note released on July 30, 2025, outlined future improvement plans. To provide clarity on these adjustments, the team conducted a written interview with the producer, highlighting their intentions and the reasoning behind the changes.

The Role of Player Feedback with cheap Chrono Odyssey Gold

One of the interview's key takeaways was the importance of listening to players. The producer explained that the CBT aimed to:

Assess the completeness of the game's content

Understand what players enjoy and find frustrating

Identify areas needing improvement

The goal was to verify the enjoyment and limitations of each gameplay element and refine them for a better overall experience.

Player Participation and Engagement

Interestingly, the CBT drew more players than expected, exceeding the team's predictions. Many participants completed all available content, showcasing their dedication and skill.

However, some areas saw lower engagement due to accessibility issues. Certain systems felt complex or unfriendly, making it difficult for players to engage fully. The team plans to refine these areas, ensuring smoother and more enjoyable gameplay.

One suggested improvement from fans is the introduction of dynamic events and alternative leveling options, giving players more freedom in how they progress—similar to games like TERA, where players can choose to farm mobs, tackle powerful monsters, or explore dungeons at their own pace.

Content Highlights and Areas for Improvement

Players praised several aspects of the CBT:

Cosmic horror themes and the overall game direction

Chrono Gates (one-on-one combat)

Wanted Bounties, which integrate exploration and combat naturally

Conversely, feedback also highlighted areas needing adjustments, such as:

Combat balance and motion

Lighting and optimization issues

Difficulty and accessibility improvements

The team has already implemented lighting enhancements, refined combat hit reactions, and optimized network performance to reduce latency during guarding, parrying, and dodging.

Transparency and Developer Communication

The producer emphasized their commitment to open communication with players. Unlike many game studios, they shared detailed developer notes, including technical explanations and proposed adjustments, not just summaries of player feedback.

This transparency helps the team evolve the game based on community input and ensures that players understand why changes are made and what to expect in future updates.

Future Plans and Next CBT

The second CBT will focus on smooth performance on RTX 2070-class hardware, with the long-term goal of allowing mid-range PCs (GTX 1060) to run the game comfortably.

Combat remains designed around the principle “easy to play, hard to master”, with regular monster battles being stylish and impactful, and boss battles requiring strategic engagement. While Chrono Gates received praise, some players noted fatigue from one-on-one combat. The team is exploring difficulty selection options and considering co-op implementations to better fit the MMORPG experience.

Additionally, the producer confirmed that focus group testing and other feedback methods are being used alongside CBTs to continue refining the game.

Nonlinear Exploration and Player Creativity

Chrono Odyssey Gold emphasizes nonlinear exploration, allowing players to level up through combat, gathering, and life skill content. Players' creative approaches—like using bombs in towns—were unexpected but celebrated, showing the diverse ways players engage with the game. Adjustments will ensure such creativity doesn't negatively impact others, but the team encourages unique playstyles.

Conclusion

Chrono Odyssey's development approach demonstrates a player-first philosophy. By balancing high-quality visuals, challenging combat, and nonlinear progression with open communication and transparent updates, the game is shaping up to be a highly engaging MMORPG.

Fans can look forward to more detailed developer notes, dynamic content, and future closed beta tests in early 2026. With improvements in performance, accessibility, and combat depth, Chrono Odyssey promises to offer a rich, immersive, and player-driven adventure.

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