rsgoldfast-The Definitive Guide to Earning Real GP in Old School RuneScape

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Players who get rich in OSRS aren't just grinding harder—they're progressing intelligently. They combine money-making methods with fun activities, naturally unlocking high-GP methods as they level.

Making money in Old School RuneScape (OSRS) is notoriously tricky for new players. You can train your stats, complete a few quests, and even get some decent gear, but stacking serious GP often feels impossible. The reality is harsh: 99% of new players never make real money. Not because the game is unfair, but because they fall into the same traps over and over.

When you first start, money is painfully slow. Killing cows, selling bronze bars, maybe making 50k GP per hour—you feel like you're doing great. Every teleport scroll is a luxury, every gear upgrade feels out of reach. Many players think, "If I can't make good money now, how will I ever afford a whip or Barrows gear or a bond?"

Here's the truth OSRS doesn't tell you: the game snowballs. Progress is the ultimate multiplier. The more quests you complete, skills you train, and gear you acquire, the more doors open—and the faster your GP starts piling up. The early grind is frustrating, but it's laying the foundation for effortless wealth later.

Stop Grinding Outdated Methods

Many new players stick to old-school methods:

Killing cows for hides

Chopping yews

Mining coal

Fishing lobsters

These methods cap at 50–150k GP per hour—barely anything compared to modern alternatives.

Instead, look for updated early-game money makers:

Wintertodt (55 Firemaking) – 200–300k GP per hour + supply rewards

Temporos fishing (35 Fishing) – steady GP and XP

Hill Giants in Edgeville Dungeon – ~200k GP per hour in bones and drops, plus Prayer XP

The takeaway? Stop grinding outdated skilling methods just because "that's how it's always been done." Research modern, level-appropriate money makers and double or triple your OSRS buy gold per hour instantly.

Invest in Quests Early

Quests are often overlooked by new players, but they unlock gear, shortcuts, and tools that literally generate money every time you play. A few critical quests include:

Recipe for Disaster – Barrows gloves

Lost City – Dragon dagger Dragon longsword

Animal Magnetism – Ava's device for ammunition savings and ranged bonus

Fairy Tales Part II – Fairy rings for fast travel

Garden of Tranquility – Extra farming patches

Focus on quests that unlock money-making potential, not just XP. They save time, reduce costs, and open high-value methods.

Learn the Grand Exchange Flipping

Many new players treat the GE like a shop: instant buy, instant sell. That's how you bleed GP. Instead, consider:

Slow selling – Avoid excessive tax by spacing out high-value sales

Flipping – Buy low, sell high on stackable items (runes, ores, potions)

Even small flips can generate 200–500k GP per hour with minimal risk. Over time, these profits compound into millions.

Slayer Early Bossing

Slayer is a goldmine for mid-level players, but often ignored. Low-level tasks can generate steady GP:

Aberon Specters – 400–600k GP/hour in herbs

Bloodvels – 300–400k GP/hour

Dust Devils – Up to 1m GP/hour with rune drops

Early bosses like Barrows (500k–1m GP/hour) or the Giant Mole (300k–600k GP/hour) are perfect for learning. Don't shy away from content that seems risky; the rewards are worth it.

Avoid Bad Spending Habits

New players often waste GP on small gear upgrades or cosmetics instead of investing in items and skills that pay back. Examples of smart investments:

Whips, Barrows gloves, Dragon boots

Construction for a player-owned house

Farming for herbs or potion-making

Every GP spent should either save or generate more GP in the future.

Skilling as Passive Income

While skilling has a reputation for slow money, certain skills are extremely profitable at the right level:

Farming – Daily herb runs, trees, and fruit trees generate GP over time

Hunter – Red chins (63 Hunter) 600–800k GP/hour; Black chins 1m GP/hour

Runecrafting – Double cosmic runes (59 RC), Astrals (82 RC), Bloods (77 RC)

Smithing – Cannonballs (200–300k GP/hour, AFK)

Skilling builds steady, passive income that stacks alongside combat and quests.

Embrace Risk

Many players avoid Wilderness bosses and tough Slayer tasks to protect their GP—but risk equals reward.

Zora or Volcarth bosses – 2–3m GP/hour once mastered

Start with safer bosses like Barrows before tackling higher-risk content

Avoiding risk keeps you poor. Accept losses as part of the learning curve and aim for high-reward methods early.

Play Smarter, Not Harder

The main reasons new players fail at making money:

Outdated grinding methods

Ignoring quests

Misusing the Grand Exchange

Skipping Slayer bosses

Wasting OSRS gold on minor upgrades

Overlooking profitable skills

Avoiding risk

Escape the trap by playing smarter:

Unlock quests that generate GP

Invest in skills and gear that pay off

Rotate between Slayer, skilling, flipping, and bossing

Mix in fun content to prevent burnout

Players who get rich in OSRS aren't just grinding harder—they're progressing intelligently. They combine money-making methods with fun activities, naturally unlocking high-GP methods as they level.

Bottom line: Focus on progression over instant wealth. Invest your GP, unlock quests and skills, and don't fear risk. The game will reward you exponentially for the foundations you build today.

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