When Fate of the Vaal first dropped in Path of Exile 2, most of us expected the Vaal Temple stuff to be another side system you poke at for a bit, then quietly ignore while you grind maps and chase drops, maybe grabbing some PoE 2 Currency for sale on the side if you get tired. Then the community picked up on Fubgun's Holten setup and things changed fast. Instead of slogging through maps, people realised you could sit in a single story instance and turn it into a printing press for crystals, temples and, yeah, a frankly silly amount of currency.
How The Holten Loop Actually Works
The whole thing starts with a fresh character rushing the story to the Act 6 Holten interlude. You do not level them properly; you babysit that XP bar. As long as you stay under level 74, the game keeps spawning a Vaal pack right next to the waypoint when you load in. You zone in, delete the pack, scoop up the crystals, then reset the instance and do it again. To keep the character from levelling out of the sweet spot, you literally run into the temple and die on purpose, over and over. It sounds dumb when you explain it, but when a full temple takes under two minutes to set up, you stop worrying about how goofy it looks.
Snake Method Temples And Why They Print
Crystals on their own are whatever; the real power comes from how you build. Instead of filling the temple in a neat grid, players started using the "Snake Method": one long twisting chain of rooms that starts at the entrance and runs the whole map. You grab every Garrison you can for effectiveness and stack Spymaster rooms for medallions so you can lock the layout in place. Most people end up using an external Atziri Temple planner because one bad click can just wreck a run you spent half an hour setting up. When everything lines up and you hit around 1000% effectiveness, your loot filter starts going wild. You get raw divines, exalts popping up all over, plus item level 84 bases that sell the moment you list them.
Numbers, Nerfs And The State Of The Economy
People love to exaggerate about "best farm ever", but this one is not just forum talk. Fubgun has shown over 100 divines an hour with a refined setup, and plenty of players running scuffed versions have still pulled 40 to 60 in less than an hour. You see it in trade already: crystal prices are tanking, divine orbs are creeping up, and meta bases are moving faster than usual because more players can actually afford to experiment. GGG being on holiday just adds fuel to the fire, because everyone knows they are not going to slam a hotfix in the middle of their break, so folks are rushing to abuse it while they can.
Is The Grind Worth It
The catch is that this farm is not exactly chill. Keeping a throwaway character parked at the right level, suiciding to Atziri on repeat, jumping between client windows or accounts just to keep your main supplied, it is a lot. Some people enjoy pushing broken strategies to their limit; others tap out after an evening of Holten loops and never want to see that waypoint again. If you are in the second group and just want to gear up, test new builds or keep pace with your mates without living in one story zone, you are probably better off mixing normal play with buying a bit of currency from a site like u4gm, then letting everyone else burn themselves out on the latest flavour-of-the-month farm.