SMG Black Ops 7

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Best SMG Black Ops 7 Dravec 45 Weapons Complete Practical Guides

Dravec 45 Fire Rate is the Slowest in b07 bot lobby SMG Category. Its Headshot Multiplier is Underwhelming. And, up close, the Dravec will often lose raw TTK Races against Meta Bullet Hoses. On paper that doesn't make it sound like a super gun.

 

 

 


However, when you take a look at the Dravec 45's behavior across a whole match, you will see that it is an AR-like SMG, which can handle any type of fight.

 

 

 


Here's what it does, when and where it excels. And how to build it in a way that it will carry you forward instead of hold you back.

 


\ 1. Where bo7 accounts Dravec 45 Stands


You'll feel this section differently in-game.

 


TTK (damage range) - recoil, handling, mobility and ammo.

 

 

 


The TTK and Fire Rate are the same up close.


Dravec45 is very open about its raw numbers.

 


It's a far-range bully.

 


Fire rate: 650 RPM – Slowest SMG in the category.


Damage Profile: 4-7 Shots to Kill depending on Range


Max damage TTK = 276 ms

 


What is the meaning of this in real-life fights?

 


- In comparison to SMGs you are slightly slower in killing up close with pure face-to face sprays.

 


When compared to the majority of assault rifles, it is possible to win or maintain a close-range advantage, especially when you get the first shot.

 

 

 


However, there is another detail that's equally important: Headshots are barely helpful.

 


In the end, your TTK has little to do with headshots.


When shooting at longer ranges it's often necessary to use three headshots combined with body shots in order for your kill time to be improved.


Headshots have little impact, even if they are fired from a barrel geared towards headshots.


This gun does not cater to headshot abuse.

 

 

 


The Dravec 45 does not reward the precise headshot multiplier as much as certain other weapons.

 


Damage Ranges and Bullet Velocity: An SMG wearing an AR's Jacket


This is the point where Dravec 45 stands out.

 


Maximum distance of damage: 13 meters

 


- This is a very good SMG close range envelope.

 


- Drop to the minimum damage (7 shots kill): 37m

 


This is the greatest distance between SMGs before they hit minimum damage.

 

 

 


What's more, you can also expect:

 


- Bullet velocity: 610 m/s

 


Best in class for SMGs

 

 

 


In practice, the following is what it means:

 


You can easily fight in a 20-30 m area where many SMGs become shaky.


You get a quicker hit registration compared to SMGs.


You are playing an AR lite with SMG designation.

 

 


You'll feel like you have a new breath of freshness if you are used COD SMGs with a range of less than 15 meters.

 


It is a lot more resilient than you think.

 

 

 


Recoil Control Is Real Power


If you were to ask me, what is the most important factor in selling Dravec 45s? I wouldn't answer range or TTK.

 

 

 


I'd tell you: It is ridiculously easy.

 


The most accurate SMG is undoubtedly the full-auto version.


Recoil climbs gradually, with predictable upward thrust and a small right lean.


There is no jittering, no bounces that can throw off your tracking.

 

 


This is because recoil will not be an issue by default.

 


1. You can continue to press the trigger without losing your target.

 


2. The more you shoot, the better your TTK is in midrange gunfights.

 


3. You can eliminate a number of attachments that reduce recoil, thus freeing up slots you could use for mobility, stealth or range.

 

 

 


Players who are good at tracking and positioning can make the Dravec appear better on paper than it actually is.

 

 

 


Handling, the Built-In Tax of Versatility


Unfortunately, handling is weak...for an SMG.

 

 

 


Stats on ADS (Adjustable Distance System), sprint-tofire, and ready-up statistics:

 


The Dravec 40 is usually among the slowest or the worst SMGs.

 

 

 


This is a pretty straightforward design.

 


They built it to serve as a bridge between a SMG and AR.

 


You lose that hyper-snappy SMG-like feel, but gain more range and accuracy.

 

 

 


If you're not the type of player that:

 


Constantly sliding cancels into faces


Pre-fire corners at a distance up to 2 meters


Sprint to fire speed can make the difference between life or death.

 

 


When you attach attachments to a Dravec45, it will feel like a quarter second behind.

 

 

 


Ammo Loading: Slow-ish but Strangely Forgiving


Base Numbers

 


- Magazine size: 36 rounds

 


Reloading time is 1.73 seconds, which is slow for a SMG

 


The rate of fire is not as high as it appears on paper.

 

 

 


There are 652 RPM.

 


These 36 cartridges can be used for an incredibly long time.


You can eliminate multiple enemies in a mag without being forced to constantly reload.


The 48-round extended mag makes it a great team-cleaning hose that doesn't require heavy reloading.

 

 


Because your reloading speed isn't catastrophic but rather slow, you can use your mag for longer.

 


Reload is not a major flaw.

 


\ 2. How to play the Dravec45


Remember this one thought:

 


The Dravec 45 SMG has a more subtle design than a traditional run-and shoot SMG.


It is a SMG capable of lane control, with good accuracy and a medium-range compatibility.


See how this plays out on the field.

 

 

 


2.1 Where does it dominate?


Dravec 45's performance is best when you:

 


- Instead of hugging an enemy, play 10-30 m wide lanes.

 


Use cover and preaiming to force gunfights within your weapon's range.

 

 

 


In this band:

 


SMGs shaken by a strong wind start to lose their laser like beams.


Your lower recoil combined with your higher mobility will give you the edge.


You will win the game not by raw TTK but by hitting more rounds in the time period.

 

 


There are two reasons why maps with:

 


Long hallways,


Head-glitchable positions,


Multi-lane mid control fights.

 


The Second Line Slayer / Space Control Team is the role of this team.


The Dravec 45 has a wide range of applications.

 

 

 


1. Second-line Slayer

 


You're not alone in sliding into an hardpoint.

 


You are the only one that can watch the entrance. If anyone tries to flood into the building at 15-25 metres, you will fry them.

 

 

 


2. Flank Punisher

 


- If you have good range + stability you are excellent at catching rotating enemies across open lanes.

 


- You need only vision, not to be hugging someone.

 

 

 


3. One gun fits many anchors

 


When you're not sure whether your enemy will use AR setups at long distances or chaos at close range,

 


The Dravec has a solid reputation; you'll rarely feel like the weapon is wrong.

 

 

 


When You Feel Weak


You will certainly feel disadvantageous when:

 


You'll be fighting in very close quarters (small rooms, stairwells and corridors).

 


- The SMGs are firing bullets at a high rate of speed, faster than the player can react.

 


The gun will not save you from bad placement because the handling is slower.

 

 

 


To shift your mindset, it is very simple.

 


With the Dravec, you must pick your fights. Do not challenge my ego at every corner simply because I have a SMG.

 


\ 3. Four Practical Loadouts From Balanced Stalking to Crazy Strafe Builders


Now, let's get on with the fun: actual builds that actually work.

 

 

 


I'll sort this out by style.

 


1. Balanced stealth all rounder

 


2. Rapid-fire option for close combat

 


3. Gunfighter All-in-one Build

 


4. Prestige Agile Laser super-strafe build

 

 

 


The Default Allrounder - 3.1 Stealth Balanced Build


Best for Players who want a reliable SMG that works on most maps without feeling too specialized.

 


Goal:

 


Keep off the radar


Extend the range


Enhance handling just enough


Keep recoil unchanged (since its already excellent).

 


How does it feel?

 


Super comfortable at 10-30m.


Recoil essentially remains the same - still a Laser.


You have the stealth and mag size to run up multiple-kill streaks.


There is only one real downside. You're still far from being a TTK god at close distance.


To get started, you can use this loadout archetype.

 


Rapid Fire Build 3.2 - Patching the TTK, accepting some recoil


Best for : If you want a Dravec-like feel, but have grown tired of losing the 5-10 m frantic duels against SMGs.

 


Goal:

 


Bring your close-range TTK closer to normal SMGs.

 


But without sacrificing all your midrange ability.

 

 

 


Key changes from the Balanced Stealth:

 


Rapid Fire can be used instead of the extended mag.

 

 

 


What changes?

 


TTK's competitiveness is noticeable up close.


Range and velocity of bullets are affected by about 10%.


The recoil has become a bit bouncy. You will need to exert a little extra effort when firing your midrange beams.

 

 


When is it worthwhile to do this?

 


- Small/medium scale maps with short and mid-lanes mixed.

 


- In a lobby, where players engage in constant close-range fighting and your TTK seems to be inadequate.

 

 

 


This build sacrifices Dravec's all-around beam identity.

 


This is the closest you can get to the classic SMG's aggression, especially between 5-20 m.

 


3.3 Gunfighter Build - Max Slot, Max Versatility


Best for: Those who use their Dravec as much as possible and love the ability to attach all attachment slots.

 


Goal:

 


Take advantage of Dravec accuracy.

 


Use the additional slots you have to increase mobility, distance, and recoil.

 


Playstyles resulting from the playstyle:

 


You have the ability to:

 


- Versatile TTK. (Thanks to Rapid Fire),

 


- Stability at mid-range,

 


- Competitive handling,

 


No stats category feels bad.

 

 

 


In reality, it is this version of Dravec 45 which feels closest to an all-rounder, meta-tier weapon.

 


You can still push, hold, or challenge your opponents across the whole map without ever changing weapons.

 


3.4 Super Strafe Build - Prestige Agile Laser Abuse


Best for players who love to out-move opponents in gunfights. Strafing fast, remaining unpredictable and breaking enemy tracking are all great ways to achieve this.

 


Core piece:MFS Agile Laser Pro (Prestige attachment)

 


What does it do?

 


- Buffs performance in terms of speed, handling and maneuverability:

 


ADS (Automatic Data System) and Sprint to Fire values get much closer the SMG average.

 


- The SMG class's speed of movement has jumped from being among the slowest to one of the fastest.

 


The top of the range is given a +5% increase in damage.


Costs recoiling.


While the laser is visible, it's rare that players react in time due to COD's rapid pace.

 

 

 


In-game feel:

 


ADS strafes can reach speeds of 4.4m/s.


During gunfights it is very difficult to track you, especially if you rely on sticky targeting rather than hard tracking.


It's a bit worse than base. But it can be managed if the spray is controlled well.

 

 


This build truly shines when:

 


- You take 1v1 or even 1v2 fights frequently in the mid-range lines.

 


You are confident in your ability as a shooter to hit the target accurately, even when you're moving fast.

 

 

 


This build is perfect for you if your favorite thing to do is make opponents miss 50% of their shots just because you don't want to stand still.

 


Who Should Be the Dravec 45's Main Operator - And Who Shouldn't


By now, you'll probably be able tell whether the gun is a good match for your style of play.

 

 

 


4.1 Perfect Fit


1. AR mains to SMGs

 


If you have a good understanding of how to hold angles, control recoil as well as value fights in the mid-range range,

 


The Dravec 45 allows you to enjoy the same comfort as an AR rifle in a SMG body.

 

 

 


2. Players who seek consistent performance across maps

 


If you are looking to always be positive and not just have a few bad days, then this is the right guideline.

 


- Dravec’s balance of control, range and flexibility perfectly fits the bill.

 

 

 


3. Tinkerers loadout optimizers

 


Because the base pistol is so steady, minor attachment adjustments are highly noticeable.

 


It can be built in many different styles - stealthy, rapid, heavy strafing, or gunfighter.

 

 

 


4.2 It's Not Ideal


1. Full-send, close-range maniacs

 


If your whole identity is, "I slide people into and delete them after 5 m.

 


- Slow base handling will frustrate you when compared to SMGs running at high RPMs.

 

 

 


2. Some players rely solely on the spray-andspray method of forgiveness

 


- Players who are newer often gain more benefit from guns which can brute-force poor positioning and have an insane TTK when they get close.

 


The Dravec45 is more focused on fighting selection, positioning and tracking rather than pure panic spray.

 


FAQ: Common Question About the Dravec


Q1 Is Dravec a good choice for ranking?

 


Yes, but especially for mid to higher ranks.

 


It is more versatile than other team builds, so it can be used in a variety of situations. You can anchor lanes with Rapid Fire builds and then flex in close fights. But you can also take mid-range firefights even without changing to an AR.

 


Q2 - Do I require Rapid Fire to make it viable for me?

 


No.

 


Rapid Fire, on the other hand, is optional for mid-range players and may even affect their consistency.

 


Rapid Fire makes a great choice if the way you perceive your death is that I always win by a smidgen up close.

 


It's a mod that is dependent on how you play, not one which must be installed.

 


Q3 - Should I even bother with headshots using the Dravec45

 


Not unless it's a headshot ammo.

 


The value of a headshot here is very low. You'll benefit more by:

 


- Focus your aim on the upper breast.

 


- Controlling recoil and tracking smoothly.

 


Q4 Is it really a big deal that the Agile Laser has a visible beam?

 


Theoretically yes, but in practice, mostly no.

 


COD's high-speed gameplay:

 


Most fights commence because someone is already on pre-aiming and/or a rotation.

 


Not because the slowly slid up the laser line.

 


Agile Laser can give you an edge in terms of movement and maneuverability.

 


Q5 : I will only be maintaining one SMG over a period of years. Is Dravec's 45 worth the investment?

 


It is a solid long-term choice if you play a little more than hyper-close.

 


It is stable in all patches, as it does not depend on a broken TTK.


It works well with your improvement in game sense and aim.


Attachments can be swapped out easily to adapt it to different roles or maps.


Summary : Not the Strongest On Paper, But one of The Best To Live With


Dravec 45's SMG performance in Black Ops 7 isn't great if it comes down to pure close-range TTK. Other options are faster, more nastier or explosive.

 


But that's just not the entire story.

 


Combining:

 


A new category of damage at minimum range.


Best-in-class bullet velocity,


Recoiling is extremely easy.


The attachments allow for flexible handling and mobility.


The Dravec 45 turns out to be one of the most reliable SMGs throughout the entire game.

 


If you're looking for something that allows you to be versatile and perform well in different situations as opposed to a narrow niche, then you should consider the Dravec.

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