Top Mistakes New Players Make in Tower Rush and How to Avoid Them

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Wasting energy loses games. Cycle cheap cards if you have no good moves. Here's more information on tower rush have a look at the web-page. Even playing a tank in the back is better than nothing.

With so many cards, interactions, and strategies to learn, newcomers inevitably stumble and fall frequently.


Once you face opponents who understand basic resource management, those cheap tricks will be punished mercilessly.


The Sin of Over-Capping


This concept, known as 'leaking,' will slowly but surely put you at an insurmountable economic disadvantage.


Even if that skeleton or spirit does zero damage, cycling it is better than wasting the energy entirely.


  • Wasting energy loses games.
  • Cycle cheap cards if you have no good moves.
  • Even playing a tank in the back is better than nothing.

Panicking Over Small Damage


This is a massive economic blunder; you just spent five energy to stop something the tower would have killed anyway.


Taking a few hundred points of damage is completely acceptable if it allows you to build a massive, unstoppable counter-attack.


MistakeWhy It's Bad
Dropping everything at the riverIt is too easy to predict and counter
Placing everything on one tileA single fireball or poison spell will destroy your entire army instantly

Playing in a Vacuum


Finally, novices often focus entirely on their own cards and ignore what the opponent is doing entirely.


By eliminating these fundamental errors, you will quickly elevate your gameplay above the beginner ranks.



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