With so many cards, interactions, and strategies to learn, newcomers inevitably stumble and fall frequently.
Once you face opponents who understand basic resource management, those cheap tricks will be punished mercilessly.
The Sin of Over-Capping
This concept, known as 'leaking,' will slowly but surely put you at an insurmountable economic disadvantage.
Even if that skeleton or spirit does zero damage, cycling it is better than wasting the energy entirely.
- Wasting energy loses games.
- Cycle cheap cards if you have no good moves.
- Even playing a tank in the back is better than nothing.
Panicking Over Small Damage
This is a massive economic blunder; you just spent five energy to stop something the tower would have killed anyway.
Taking a few hundred points of damage is completely acceptable if it allows you to build a massive, unstoppable counter-attack.
| Mistake | Why It's Bad |
|---|---|
| Dropping everything at the river | It is too easy to predict and counter |
| Placing everything on one tile | A single fireball or poison spell will destroy your entire army instantly |
Playing in a Vacuum
Finally, novices often focus entirely on their own cards and ignore what the opponent is doing entirely.
By eliminating these fundamental errors, you will quickly elevate your gameplay above the beginner ranks.
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