Drafting and Deck Building in Tower Rush

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Pay attention to the air vs. ground balance. It provides a solid defensive anchor regardless of what else you pick.

To inject variety and test pure fundamental skill, developers frequently feature 'Draft' modes in special events and tournaments.


Drafting is widely considered the ultimate test of a player's game knowledge, adaptability, and understanding of core synergies.


Prioritizing Your Choices


The absolute most critical rule of drafting is ensuring you select at least one reliable 'Win Condition' (a card that targets buildings).


Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.


  • Pay attention to the air vs. ground balance.
  • It provides a solid defensive anchor regardless of what else you pick.
  • Guaranteed damage is invaluable.

Sabotaging the Opponent


Drafting is not just about building a good deck for yourself; it is equally about constructing a terrible deck for your opponent.


If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.


Draft MistakeWhy It Fails
Drafting purely for synergy while ignoring the opponent's cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P.E.K. If you have any concerns about the place and how to use tower rush, you can call us at our own site. K.A, rendering your Golem useless
Forgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime

Embracing the Chaos


Do not panic; remember that your opponent's deck is likely just as weird and disjointed as yours.


Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.

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