Winning in Sudden Death in Tower Rush

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The Spell-Cycling Race If you enter overtime and the enemy Princess tower is already severely damaged (e.

A standard three-minute match is often just an intricate dance of probing defenses and testing the opponent's card rotation.


Entering overtime fundamentally alters the mathematics and psychology of the entire game.


The Spell-Cycling Race


If you enter overtime and the enemy Princess tower is already severely damaged (e. If you have any type of questions regarding where and the best ways to use tower rush, you can contact us at our web site. g., under 1000 hitpoints), the strategy becomes incredibly simple and terrifying.


However, if you calculate the math wrong and they destroy your tower with troops before your spells finish theirs, you will lose in incredibly frustrating fashion.


  • Memorize the exact crown tower damage of your spells.
  • If you are spell cycling, place your defensive buildings perfectly to stall their troops as long as possible.
  • If they drop a wizard behind the weak tower, rocket them both.

The Sucker Punch


As overtime begins, the opponent will inevitably hyper-focus all their defensive attention and buildings on that one damaged lane.


Because they are suffering from extreme tunnel vision and lack elixir, they will be completely caught off guard and unable to defend.


Overtime ScenarioHow to Win
The Nail-BiterImmediate, aggressive spell cycling while using cheap distraction units to stall their spell cycle
Your Tower 2000 HP, Theirs 500 HPPlay hyper-defensive 'turtle' mode; take absolutely zero risks and slowly spell their tower out over 2 minutes

The Ice in Your Veins


Overtime is designed to make you panic, causing your hands to sweat and your heart rate to spike.


Earn it with a cold, calculating mind.

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