Controlling the Arena: Map Control in Tower Rush

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Force the enemy into unfavorable geometry. If you liked this article so you would like to obtain more info relating to tower rush i implore you to visit our own page.

In many strategy games, victory is determined by who possesses the strongest army or the most resources.


These bridges are the ultimate choke points—bottlenecks where massive armies are forced to cram into a tiny, localized area.


Defending the Bridges


This predictability allows you to pre-aim massive splash damage spells and position your defensive buildings optimally.


If you play your defense too far back, the swarm spreads out, rendering your splash damage virtually useless.


  • Force the enemy into unfavorable geometry.
  • Place ranged units near the center so they can shoot across the river.
  • Punish poor spacing.

Creating Your Own Choke Points


This technique, known as funneling, allows you to dictate exactly where the final engagement will take place.


You are essentially building a custom trap that the enemy AI is mathematically forced to walk into.


Map AreaStrategic Value
The MoatPrevents ground melee units from attacking instantly; allows ranged units to safely shoot across the gap
The PocketThe most valuable tile for defensive buildings; pulls units from both lanes equally and utilizes both princess towers

Dictating the Pace


Every time they try to attack, their units melt at the bridge; every time they defend, they are fighting in your chosen kill zone.


Use the natural landscape to your advantage, build your own traps, and force the enemy to play on your terms.



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