Every competitive game eventually develops certain strategies that the community universally despises playing against.
They rely heavily on psychological warfare, forcing you to play their specific game rather than executing your own game plan.
The Unbreakable Wall
This player has absolutely no intention of ever crossing the bridge with a troop to attack your tower directly.
They will sit perfectly still, defend your pushes flawlessly, and then throw a Rocket at your tower over and over again.
- They will just rocket your troops and the tower simultaneously.
- Force them to divide their defenses.
- Direct damage is the only way through the wall.
The Relentless Assualt
Cards like the Bandit, Royal Ghost, and Battle Ram require instant, predictive responses or they will take massive chunks of tower health.
If you know they have a Bandit in hand, hover your cheap skeletons in the middle of the map in anticipation.
| Counter Tactic | What to Do |
|---|---|
| Beating X-Bow | Never let it lock onto your tower |
| Beating the Cheese | Space your anti-air units far apart so one freeze spell cannot hit both of them and the tower simultaneously |
Staying Zen
Ultimately, the creators of these annoying decks are hoping to defeat you psychologically before they defeat you mathematically.
Dismantling a toxic strategy piece by piece is one of the most rewarding feelings in competitive gaming.
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