Instead, victory often hinges on micro-interactions: precise unit placements that manipulate the enemy AI.
Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.
The Center Pull
This dual-tower targeting drastically reduces the time it takes to kill heavy tanks or fast-moving threats.
If you place it too late, the enemy will lock onto your tower, and the pull will fail entirely.
- The Ice Golem is the undisputed king of kiting.
- Some units 'see' further than others.
- Combine the pull with a slowing spell.
The Ultimate Distraction
This involves pulling an enemy unit from the left lane all the way across the center and into the right lane.
The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.
| Kiting Technique | Placement Detail |
|---|---|
| Dividing the Swarm | Place multiple units exactly in the center so half walk left and half walk right |
| Trapping | The units must spawn in a perfect circle around the threat to trap it |
Frustrating the Opponent
It often causes players to tilt, play recklessly, and abandon their strategy entirely.
By mastering unit manipulation, you transform the arena from a simple brawl into a highly controlled chessboard.
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