Why You Must Have Anti-Air in Tower Rush

Kommentare · 16 Ansichten ·

0 reading now

The Threat from Above The most devastating aerial threat in the game is the dreaded 'LavaLoon' combination: a massive Lava Hound tanking damage while a high-DPS Balloon sneaks in behind it Here's.

However, one of the most fatal deck-building errors is neglecting to include a robust, reliable suite of anti-air defenses.


Flying units completely ignore the river, bypass all ground-targeting defensive buildings, and are immune to crucial spells like The Log or Earthquake.


The Threat from Above


The most devastating aerial threat in the game is the dreaded 'LavaLoon' combination: a massive Lava Hound tanking damage while a high-DPS Balloon sneaks in behind it.


You use the defensive building to pull the Lava Hound into the center of the map, absorbing its damage and distracting it.


  • Space them out.
  • It is a game-winning move.
  • Force them to spend elixir defending instead of supporting the Hound.

Versatile Anti-Air Options


The Musketeer is the gold standard of versatile defense; she boasts incredible range, high single-target DPS, and survives a standard Fireball.


A well-rounded deck should include one high-DPS sniper, one flying defender, and one small spell capable of clearing flying swarms.


Unit TypePrimary ChoiceWhy it Works
Ranged DPSMusketeer / Dart GoblinCan hit air units from far away while remaining protected behind your Princess tower or ground tanks
The Air AssassinMega Minion / PhoenixFlies directly to the enemy air threat and shreds it without being distracted by ground swarms

Don't Look Down


When you build a deck, test it specifically against a heavy air composition in friendly battles.


If your towers fall to the Balloon every time, you must redesign your support structure.



If you cherished this article and you simply would like to acquire more info about tower rush generously visit our own web site.
Kommentare