Drafting and Deck Building in Tower Rush

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Always draft the counter to the card you give away. Don't draft too heavy. When you loved this article and you would like to receive more details regarding tower rush generously visit the website.

While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.


This comprehensive guide will teach you the golden rules of the drafting phase, ensuring you enter the arena with a massive tactical advantage.


The Golden Rules of Picking


The draft phase usually presents you with four choices; you pick one card for yourself, and give the other card to your opponent.


Always ask yourself: "If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?"


  • Always draft the counter to the card you give away.
  • Don't draft too heavy.
  • Ruin their cycle.

Sabotaging the Opponent


Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.


Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.


Bad DraftingWhy It Fails
Drafting purely for synergy while ignoring the opponent's cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P.E.K.K. If you adored this information and you would certainly like to get even more info pertaining to tower rush kindly visit our website. A, rendering your Golem useless
Forgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime

Adaptability in the Arena


Do not panic; remember that your opponent's deck is likely just as weird and disjointed as yours.


Choose wisely, and outsmart them before the match even begins.

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