Getting the Most Out of Small Spells in Tower Rush

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The Log vs. Zap vs. Snowball However, The Log is entirely useless against flying units, making it a liability if the meta is heavily dominated by aerial threats like the Lava Hound or Balloon If you.

When players discuss the most critical, game-winning cards in their deck, they rarely mention the humble 2-elixir small spells.


Using a 2-elixir spell to perfectly counter a 5-elixir threat is the mathematical foundation of victory in the arena.


The Log vs. Zap vs. Snowball


However, The Log is entirely useless against flying units, making it a liability if the meta is heavily dominated by aerial threats like the Lava Hound or Balloon.


This reset mechanic makes Zap mandatory if you need to protect a heavy tank from an escalating-damage building like the Inferno Tower.


  • Use Snowball to knock enemy miners onto your King Tower.
  • If you use Zap, you must pair it with a troop to finish them off.
  • The Log is the only small spell that can knock back heavy units like the Golem or P.E.K.K. In case you loved this post and you wish to receive more info about tower rush i implore you to stop by the website. A.

Predictive Casting and Synergies


If you send a Hog Rider at the bridge, and you know the opponent's only counter is a Skeleton Army, you do not wait to see the skeletons.


Small spells also synergize perfectly with virtually every card in the game, turning near-misses into confirmed kills.


Pro PlayThe Result
The Aggro ResetZap an enemy unit that is locked onto your weak tower; it will instantly retarget onto the healthy Ice Golem you just placed next to it
The Knockback StallUse Snowball to knock an enemy Balloon away from your tower, buying your Musketeer enough time to shoot it down before it drops a bomb

The Discipline of Holding Your Spell


The most difficult aspect of using small spells is knowing when NOT to cast them.


Sometimes, the threat of the spell is more powerful than the spell itself.

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