The absolute pinnacle of this defensive micromanagement is the art of kiting.

When executed perfectly, you can force a massive enemy push to walk back and forth across the arena taking constant damage.
The Center Pull
By placing a cheap distraction precisely in the center, you force the enemy to walk towards it, taking fire from both of your towers simultaneously.
To execute a center pull, you must wait until the enemy unit has fully crossed the bridge and established its path.
- Practice the timing in friendly battles.
- They pull heavy units very reliably.
- Use cheap troops like skeletons for single-target attackers.
The Ultimate Distraction
You achieve this by placing a unit like an Ice Golem in the center, waiting for the enemy to follow, and then letting the Ice Golem walk into the opposite lane.
The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.
| The Bait | Best Target |
|---|---|
| Ice Golem | Melee swarms, heavy single-hitters, slow-moving bruisers |
| One-Cost Units | They force the enemy to stop and attack three separate times |
Mind Games
It often causes players to tilt, play recklessly, and abandon their strategy entirely.
Master the kite, and you will master the game.
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