Splash vs Single-Target Defenses in Tower Rush

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Always protect your single-target tower with a cheap spell. Placement is critical against tanks.

The primary choice boils down to a fundamental dichotomy: do you need area-of-effect splash damage, or massive single-target elimination?


Making the wrong choice will leave a glaring weakness in your roster that experienced opponents will ruthlessly exploit.


High DPS Defenses


The Inferno Tower is the ultimate example, possessing a damage beam that ramps up exponentially the longer it stays locked on a single target.


These buildings are absolutely mandatory if the current competitive meta is heavily dominated by slow, expensive 'beatdown' decks.


  • Always protect your single-target tower with a cheap spell.
  • Placement is critical against tanks.
  • Beware of enemy stun spells.

The Splash Damage Swarm Sweepers


Conversely, splash damage buildings, such as the Bomb Tower, are designed to obliterate massive groups of low-hitpoint enemies instantly.


Therefore, if you choose a splash damage building, you must ensure you have a high-DPS troop (like a Mini P.E.K. Should you loved this short article as well as you would like to get more info concerning tower rush i implore you to check out the web-page. K.A) in your deck to handle the heavy lifting.


Tower TypeOptimal Use CaseBiggest Weakness
Tank KillerMelts high health units instantly if unprotectedSkeleton Army, Minion Horde, Goblin Gang
Swarm SweeperMassive ground swarms, bridge spam, bait decksLacks the raw damage to stop a massive push

Balancing Your Defenses


If you already run three area-of-effect spells, you probably do not need a splash damage building; take a single-target killer instead.


Master the placements of both architectural styles, and you will construct an impenetrable fortress.

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