Understanding Aggro Management in Tower Rush Scenarios

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They are easier to distract with cannons or teslas. Place distractions closer to them.

Bangkok at Dusk

However, beneath the surface of this apparent chaos lies a rigid, highly predictable set of rules governing Artificial Intelligence.


If you cannot reliably predict which target an enemy unit will choose to attack, you are relying entirely on luck.


How Units See the Arena


Every single unit in the game possesses a hidden 'sight range' value, usually measured in invisible tiles.


As long as you place a building just barely inside the tank's sight range, the tank will alter its path and walk toward your building.


  • They are easier to distract with cannons or teslas.
  • Place distractions closer to them.
  • Timing must be faster against fast troops.

Manipulating the Z-Axis and Hitboxes


Large tanks have massive hitboxes, meaning melee defenders can attack them from slightly further away than smaller troops.


The physical mass of the tank will actually push the Miner backward, forcing him to lose range on the tower and retarget onto the tank.


Character ClassTargeting Style
Building ChasersCompletely ignore all enemy troops, making them incredibly easy to kite across the entire map with cheap structures
Melee AssassinsOften have dash abilities that lock onto targets from far away; must be intercepted before the dash animation begins

Mastering the Grid


Reading about aggro ranges is completely different from actually executing pixel-perfect placements in the heat of a live match.


Once you internalize the invisible grid that governs the AI, the game slows down dramatically.



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