Defeating Fast Decks in Tower Rush

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Establishing the Rhythm If you use a Cannon to defend their Hog Rider, they will play four 1-elixir cards to cycle back to a second Hog Rider before your Cannon is back in your hand Here's more info.

If you are playing a heavy, expensive deck, this constant, rapid-fire pressure can completely overwhelm your reaction time and destroy your rotation.


To defeat them, you must establish an impenetrable defensive rhythm and learn to absorb minor chip damage to build a massive counter-offensive.


Establishing the Rhythm


If you use a Cannon to defend their Hog Rider, they will play four 1-elixir cards to cycle back to a second Hog Rider before your Cannon is back in your hand.


By keeping a building alive in the center, you fundamentally slow down the pace of the entire match, preventing them from spamming the bridge freely.


  • Never over-defend a fast push.
  • If they try to snipe your Cannon with a Magic Archer from the river, kill the Archer instantly.
  • Geometry is your best defense.

The Double Elixir Deathball


Your sole objective during single elixir is simply survival; keep your towers above 50% health and do not allow them to build a massive lead.


Once your tank crosses the river supported by heavy splash units, their cheap 1-elixir skeletons and ice spirits will be utterly useless, and their defenses will shatter under the weight of the deathball.


Enemy StrategyThe TacticHow to Beat It
Hog / Balloon Cycle (2.6 Cost)Out-rotates your defensive building, allowing the attacker a free, clear path to the towerUse Tornado to pull the attacker to your King Tower early; King Tower activation ruins their math entirely
Bridge Spam (P. If you have any queries concerning where by and how to use tower rush, you can contact us at the web-page. E.K.K.A / Ram)Punishes you the exact second you spend 5+ elixir in the back by rushing the opposite lanePlay hyper-defensively in the middle; never play expensive cards in the back during single elixir

The Calm Before the Storm


Fast decks rely heavily on causing panic and capitalizing on the clumsy, expensive mistakes that follow.


Speed is an illusion if it crashes into an unmovable object.

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