The absolute pinnacle of this defensive micromanagement is the art of kiting.
Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.
The Center Pull
The most fundamental kiting maneuver is the center pull, designed to drag units from the outer lanes into the middle of the map.
If you place it too late, the enemy will lock onto your tower, and the pull will fail entirely.
- Perfecting the center pull takes dozens of attempts.
- Buildings have a larger aggro radius.
- Use cheap troops like skeletons for single-target attackers.
Advanced AI Manipulation
This involves pulling an enemy unit from the left lane all the way across the center and into the right lane.
However, it requires pixel-perfect placement; one tile off, and the enemy will simply turn around and destroy your tower.
| Kiting Card | Best Target |
|---|---|
| Cheap Tank | Melee swarms, heavy single-hitters, slow-moving bruisers |
| Cheap Swarm | They force the enemy to stop and attack three separate times |
The Psychological Impact
Watching your massive, expensive army get completely dismantled by a two-cost unit is incredibly demoralizing.
You dictate exactly where the enemy moves, effectively taking control of their army away from them.
Should you loved this information and you would want to receive more information concerning tower rush please visit our own website.