Why You Must Have Anti-Air in Tower Rush

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The Electro Wizard is fantastic against Balloons. If you beloved this article therefore you would like to receive more info about tower rush kindly visit the website.

When constructing a new deck, players often hyper-focus on countering massive ground tanks and stopping bridge spam.


If you enter a match without sufficient air defense, a single Balloon or Lava Hound will completely dismantle your towers while your ground army watches helplessly.


The Threat from Above


While your Musketeer is busy slowly shooting down the Hound, the Balloon casually flies past and drops a bomb that obliterates your tower instantly.


To survive this assault, you must have at least two reliable anti-air units in your deck, along with a defensive building that targets air (like the Tesla or Inferno Tower).


  • The Electro Wizard is fantastic against Balloons.
  • Have a Zap or Arrows ready to clear them instantly.
  • A ground-only tank killer (like a Mini P.E. In case you adored this information as well as you would like to get details concerning tower rush kindly visit our own web page. K.K.A) is 100% useless against an air deck.

Versatile Anti-Air Options


When selecting your anti-air package, versatility is key; you need units that are strong against air but also highly useful against standard ground pushes.


Furthermore, you must consider air-to-air combat; including your own flying units (like Mega Minion or Phoenix) provides a mobile defense that ground units cannot touch.


The DangerHow to Stop it
Inferno Dragon (High escalating damage)Electro Wizard or Zap spell; the constant stun resets the damage beam completely
Minion Horde (Massive flying swarm)Arrows or Fireball; never try to defend this with single-target units, as they will be overwhelmed instantly

Watching the Skies


You must respect the Z-axis and prepare your arsenal accordingly.


A strong anti-air defense is the ultimate safety net.

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