While Beatdown relies on overwhelming force and Cycle relies on pure speed, Bait relies on intentionally frustrating the opponent into making a fatal mistake.
This guide dissects the mechanics of baiting and how to execute this maddening strategy flawlessly.
Forcing the Error
The core gameplay loop of a Log Bait deck involves presenting the opponent with a threat they mathematically must respond to.
This simple interaction—trading a 3-elixir Princess to secure 800 damage from a 3-elixir Barrel—is the engine that drives the entire strategy.
- However, if you use it on defense, they will Log it, meaning you can instantly counter-attack with the Barrel.
- Always include an Inferno Tower or Bomb Tower.
- You can often throw a Barrel, force their spell, and cycle back to a second Barrel before their spell returns.
Advanced Bait Tactics
When this happens, you must employ the 'Tricky Barrel'—intentionally placing the Barrel a few tiles deep behind the enemy tower rather than directly on top of it.
It is a high-stakes game of poker, played entirely with goblin projectiles.
| The Punisher | Execution |
|---|---|
| Standard Goblin Barrel | Placed dead-center on the tower for maximum immediate damage; used only when spells are out of rotation |
| The Tricky Barrel | Placed two tiles behind the tower to dodge predictive spells; used to break established muscle-memory patterns |
Winning Through Annoyance
Playing Log Bait effectively requires a slightly sadistic mindset; you are actively trying to make the opponent feel helpless.

The bait is set; wait for them to bite.
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